Satellites Mistaken for Stars : Alexander Egger

Alexander Egger lived the first third of his life on the Italian side of the Alps in a little village where Ezra Pound used to spend his summer holidays. In his childhood Alexander was found playing with building bricks suspiciously often and spent time researching the life of ants while sitting for hours on a milk can in the middle of the street. He was truly impressed when he saw the sea for the very first time at the age of eighteen. He can’t drive even though he has got a driving license, doesn’t like eating, especially not vegetables, and likes people sometimes. He is not easily impressionable, but can fall in love with certain incidental gestures which are not intended for anyone at all. Shyness and discontentment with his own inadequacies provide him a strong driving force.

In 1995 he went to Milan, Italy, and created, among other objects, a number of dustbins. He met quite a few interesting bands there just before their first big album releases. He is still convinced of being personally responsible for their lack of commercial success because of the album covers he designed for them, yet he continues to believe design must never be art. He went to Vienna in 1998, where he still frequently steps in dog shit because of his habit of walking about with his head in the clouds. He stumbled into the advertising business by mistake. Two years later he started working for Nofrontiere as art director and later on as head of the design department. He is presently working in a variety of media on a range of cultural and commercial projects for either very small or very large clients. He plays music with the band. His work has been published in international magazines and books and has had exposure on every continent but Antarctica during the last year.

Satellites Mistaken for Stars


Design and Concept: Alexander Egger
22 x 27,5 cm
180 Seiten
4 c
Softcover mit Schutzumschlag
29,80 Euro (D)
30,80 (AT)
ISBN: 978-3-940393-16-6


Understanding the poetical potential of a refined everyday occurrence. Describing a disbelief in a fixed balance of power, normative aesthetics, and hierarchical contemplative concepts by taking a position and documenting a process of changing values. Objective elements with a translocated place of abstraction are extracted from the immediately visible. Intersubjectivity and metalayers avoiding a one-dimensional easy meaning, but offering a set of viewpoints instead. Giving up the distance represented by the artificial differentiation of marketable, selfsatisfied image-building in order to establish an open discourse regardless of the risk of being vulnerable. Activating the recipients, heightening their sense of awareness, and offering involvement and differentiation in order to shape an identity through friction with the surrounding system. Simple, open results animate the viewer to proceed further with a more complicated interrogation. Omissions raise new questions. Noise, superimpositions, failures and misunderstandings, disturbances, errors, interruptions, resonances, corrections, breaks, encroachments, details, notes, bits and pieces, details and space, emptiness, and silence delineate a
relational system of de- and recontextualisations.


Apparently unimportant everyday elements and processes, perfectly integrated into our daily life, adopted and completely assimilated, become banal. Changing the encoding,
or else the context, will bring them back into our field of vision. The construction of a subjective system by processing the external influences through deconstruction and exclusion and by suspending and breaking down relationships or establishing different ones. Interpretation and resignification. Varying of the existing rather than heading for the new. An amalgamation of the seemingly contradictory — of coinciding states, a transformation of stagnation into a movement: the moment of change. Shapes interact and react with each other. Individual parts create a new coherence that is visualised by adhering, judging, or simply dealing with it. Establishing a plan of action through a re-politicisation of micro processes: everything is equally important. At the same time, everything could also be different. The definite is obvious and therefore uninteresting. Things are not completely ascertainable through rational logic but are probably already outlined by means of a certain intuitiveness. Confusion, deficiencies, and surprises are weaved into the process as errors, interferences, patterns, and routines and imply an addition of concrete meaning. Contexts, conflicts, and confrontations spark images and impulses that are affected by the viewer’s imagination and personal experiences. The pictures remain transient, intermediate results of the development, as fields of possibility; so absorbing them constitutes a continuance and reprocessing.


You can get the book here:

Saul Sanolari



Queen Elizabeth II – Snow Balls, 2007


Michael Jackson – Escape from Yourself, 2008


Barbie – The Vagina Monologues, 2009

Saul’s irony and creative vitality allows him to tackle complex and often awkward themes like the changing values in aesthetics. His collection of images offers us a surreal 2D wax museum; made of a mixture of fantasy and reality, thoughts, concepts and images.  The subject’s digitally remastered psyche is embalmed forever in its frozen world.

You cannot be in front of a Saul Zanolari artwork: you are immediately sucked inside his world. Saul gradually removes the protagonist’s assumed identity and introduces an avatar, who morphs the subject’s features back into the real person deep inside.

Saul is now releasing his army on the world. His full range of work can be seen at

Revolutionart’s guest for Ethnic edition: Simone Legno



From Simone Legno, to Revolutionart:

Hello, my name is Simone Legno, I was born in Rome / Italy (June 1977) I have always loved drawing, ever since I was a kid and had boxes full of chewed, broken, unsharpened pencils.
In 2004 I moved to Los Angeles to develop my own tokidoki apparel, art and lifestyle licensing brand with 2 business partners (Ivan Arnold and Pooneh Mohajer Arnold).
I launched tokidoki as a clothing line , and cause of its amazing success here in California, we are spreading the word around the world with other tokidoki items such as: Vinyl Toys, art-skateboards, pin badges, jewelry, watches, knitwear, sportswear, accessories, shoes, stationery and more to come.

Tokidoki collaborated with other brands like LeSportsac, Onitsuka Tiger, New Era, Hello Kitty, Fujitsu, Levi’s, Smashbox cosmetics,  Fornarina, Medicom Toy and more to come. I designed the creative concept for the Mercedes-Benz Fashion Week L.A. 2005, the main fashion event in LA and West Coast and Pool Tradeshow in Las Vegas (Aug 2006).
I held a speech at venues like the MOCA (the Geffen Museum-Los Angeles), Adobe MAX conference, UCLA, USC, the Flash Film Festival in San Francisco, Apple store in Osaka, Istituto Europeo di Design in Rome, Grafika Manila, Taipei Toy Festival  and more. started as my professional  web portfolio and artistic diary while living in Italy, where I created illustrations, advertising and new media design for various clients as a freelancer. The list of my past clients includes Volkswagen, MTV, John Galliano, Champion, Toyota, Renault, Daihatsu, BenQ, Microsoft, Narcotic Bureau of Singapore, Telecom Italia, TIM and many more.
Tokidoki is a happy world.  It is a cute, playful and pure, yet provocative, sophisticated world that I imagine, live and dream of.

Simone Legno will be the special guest for Revolutionart 20 – ETHNIC

Download your free copy since September !

The creation of a cover : Peter Belager


From Peter Belager:

"After working on the latest cover for Macworld Magazine I wanted to show what is involved in making a cover. I focused on the three main areas: the photography, photoshop and design. I chose a time lapse format to convey lots of information in a small amount of time. The only drawback of time lapse is that since half a day goes by in 30 seconds, the whole process seam so easy! Lots of details were left out of the design process (like the cover meetings and rounds of layout options). I began to photograph the design process after the layouts had already been narrowed down to just three cover designs.

On the technical side, for the time lapse video, I used the Canon 5D Mark II with a 24mm-70mm zoom. I chose the 5D because of its great image quality with high ISO’s. Canon’s sRAW1 gave me the flexibility of a RAW file with the file size of a jpeg. The actual Macworld cover was taken with a Phase One P65+ digital back attached to a 4×5 Sinar X camera with a 65mm lens.

Many thanks to Rob Schultz for allowing me to invade his office and literally shoot over his shoulder.

The music was used with permission by The Brokenmusicbox.


Tokidoki’s creator : Simone Legno in Revolutionart 20


Simone is an Italian graphic designer and illustrator from Rome. Creator of the international brand TOKIDOKI and the fantastic characters that enhance many brands like Sanrio, Fornarina, LeSportsac, Smashbox, Hello Kitty, Mercedes Benz and many more.

You can find out more about the fantastic world of TOKIDOKI and his creator in Revolutionart 20 – Ethnic edition.

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Brian M. Viveros : Original Southern painting available

This truly rare and one of a kind collaboration painting between Brian M. Viveros and Mathew Bone; done exclusively for Last Rites Gallery and the SOUTHERN exhibition. With a custom frame, this piece measures 31" x 37" inches. For more info or to purchase this original, please contact Last Rites Gallery


You can check the work of Brian M. Viveros in a exclusive interview with Nelson Medina at “Revolutionart 13 – Politics”

Friends with you


1b Beware the enchanted, magical creatures and secret charms that inhabit the unearthly minds of FriendsWithYou; they might suck you in like they did us. Kidrobot loves FriendsWithYou!

Established in 2002 by Miami-based artists Samuel Borkson and Arturo “Tury” Sandoval III, FriendsWithYou (FWY) spreads the message of magic, luck, and friendship around the world.

Since its conception, FWY has developed into a fully established multi-disciplinary creative studio. Their work ranges from fine art to commercial design and spans all creative realms. FWY is recognized for their ability to bring magic and imagination to life by creating once-in-a-lifetime experiences, live events, performances, large-scale experiential art installations, playgrounds, pop-up theme parks, as well as one-of-a-kind collector toys and apparel. FriendsWithYou was created with one basic concept in mind, to become Friends-With-You!